Click to set a destination; a ghost line previews the intended path while the dot moves toward it
Code for Above
<div style="max-width:1500px;margin:0 auto;">
<iframe
title="POC — Path Preview (Ghost Line)"
scrolling="no"
style="width:1500px;height:1500px;border:0;display:block;background:#000;border-radius:14px;box-shadow:0 20px 60px rgba(0,0,0,.5);"
sandbox="allow-scripts allow-same-origin"
srcdoc='
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>POC — Path Preview (Ghost Line)</title>
<style>
html, body { margin:0; width:100%; height:100%; overflow:hidden; background:#000; }
canvas { display:block; outline:none; cursor:crosshair; }
.hint { position:absolute; left:12px; bottom:12px; color:#aaa; font:14px system-ui; user-select:none; }
</style>
</head>
<body>
<canvas id="c" width="1500" height="1500"></canvas>
<div class="hint">Click: set destination • Dot moves • Line previews intent</div>
<script>
const c = document.getElementById("c");
const x = c.getContext("2d");
const W = 1500, H = 1500;
function pos(e){
const r = c.getBoundingClientRect();
return {
x: (e.clientX - r.left) * (c.width / r.width),
y: (e.clientY - r.top) * (c.height / r.height)
};
}
const p = { x: W/2, y: H/2, vx: 0, vy: 0 };
let goal = { x: W/2, y: H/2 };
let hasGoal = false;
const SPEED = 7.0; // pixels per frame
const ARRIVE = 6; // stop radius
c.addEventListener("click", (e) => {
const m = pos(e);
goal.x = m.x; goal.y = m.y;
hasGoal = true;
});
function update(){
if (!hasGoal) { p.vx = p.vy = 0; return; }
const dx = goal.x - p.x;
const dy = goal.y - p.y;
const d = Math.hypot(dx, dy);
if (d <= ARRIVE){
p.vx = p.vy = 0;
hasGoal = false;
return;
}
p.vx = (dx / d) * SPEED;
p.vy = (dy / d) * SPEED;
p.x += p.vx;
p.y += p.vy;
}
function draw(){
x.clearRect(0,0,W,H);
// grid
x.strokeStyle = "rgba(255,255,255,0.05)";
for (let i=0;i<=W;i+=150){ x.beginPath(); x.moveTo(i,0); x.lineTo(i,H); x.stroke(); }
for (let j=0;j<=H;j+=150){ x.beginPath(); x.moveTo(0,j); x.lineTo(W,j); x.stroke(); }
// ghost path + goal marker
if (hasGoal){
x.strokeStyle = "rgba(255,255,255,0.25)";
x.lineWidth = 3;
x.beginPath();
x.moveTo(p.x, p.y);
x.lineTo(goal.x, goal.y);
x.stroke();
x.strokeStyle = "rgba(255,255,255,0.45)";
x.lineWidth = 2;
x.beginPath();
x.arc(goal.x, goal.y, 14, 0, Math.PI*2);
x.stroke();
}
// player
x.fillStyle = "#fff";
x.beginPath();
x.arc(p.x, p.y, 10, 0, Math.PI*2);
x.fill();
// HUD
const sp = Math.hypot(p.vx, p.vy);
x.fillStyle = "rgba(255,255,255,0.6)";
x.font = "14px system-ui";
x.fillText(hasGoal ? `moving • speed ${sp.toFixed(2)}` : "click to set goal", 12, 24);
}
function loop(){
update();
draw();
requestAnimationFrame(loop);
}
loop();
</script>
</body>
</html>
'></iframe>
</div>