Core Game Mechanics (How the loop works)

1) Movement + Aim

2) Range Gate (The Ring)

3) Mining Action

4) Heat System

5) Overheat and Recovery

6) Stability, Waste, and the Sweet Band

7) Progression Proof

This is the full “mining laser” POC: it proves a complete gather loop with real tradeoffs (heat discipline + overclock risk + efficiency management), not a hold-click-to-win bar.


HUD Box 1 (Top-Left): HEAT + SAFETY

What it is: Your laser is a heat engine. Mining generates heat. Cooling removes heat. If you push too hard, you overheat and the laser locks out.

What you see

Buttons

Key rule


HUD Box 2 (Top-Right): MINING LASER (POWER, RISK, STABILITY)

What it is: This is the control panel for how hard you push the beam, and what that does to performance and reliability.

What you see

Upgrades

Key rule


HUD Box 3 (Bottom Bar): INVENTORY + PERFORMANCE READOUTS

What it is: This is the scoreboard for the loop—what you’ve earned and why your current output is what it is.

What you see

Buttons

Key rule


HUD Box 4 (Center Overlay): STATUS / FAILURE STATES (MAKES IT UNAMBIGUOUS)

What it is: A big, unavoidable message when the game is refusing to mine or is forcing you into recovery.

States

Key rule