This proof of concept demonstrates conflict over a resource through a simple, readable rule:

Whoever controls the zone controls the value.

Ownership isn’t a label. It is the right to extract.


What This Proves

This POC proves three core mechanics that can scale into larger gameplay:

  1. Claim / Ownership
    • A zone can be captured over time.
    • Ownership can flip between sides based on presence.
  2. Contesting
    • If both sides are inside the zone, the state becomes CONTESTED.
    • While contested, the capture process freezes (no progress).
  3. Extraction Has Consequences
    • Extraction is owner-only.
    • There are separate scores:
      • Your Extracted
      • NPC Extracted
    • If the zone is pressured/contested, the owner’s efficiency is reduced, which is a direct economic cost of conflict.

How to Read the Screen

This prevents “shared value” nonsense. Control means benefit.


How to Use It (30 seconds)

  1. Move YOU (green) into the zone alone → capture moves toward you.
  2. Let NPC (red) enter alone → capture moves toward NPC.
  3. Stand inside together → contested → capture freezes.
  4. Watch the extraction totals:
    • only the owner’s total increases
    • contesting reduces the owner’s efficiency

Why This Matters

This is the minimum system needed to make territorial conflict real: