This proof of concept demonstrates conflict over a resource through a simple, readable rule:
Whoever controls the zone controls the value.
Ownership isn’t a label. It is the right to extract.
What This Proves
This POC proves three core mechanics that can scale into larger gameplay:
- Claim / Ownership
- A zone can be captured over time.
- Ownership can flip between sides based on presence.
- Contesting
- If both sides are inside the zone, the state becomes CONTESTED.
- While contested, the capture process freezes (no progress).
- Extraction Has Consequences
- Extraction is owner-only.
- There are separate scores:
- Your Extracted
- NPC Extracted
- If the zone is pressured/contested, the owner’s efficiency is reduced, which is a direct economic cost of conflict.
How to Read the Screen
- The big circle is the Claim Zone.
- The capture meter shows who is trending toward ownership.
- The extracted totals show who is actually benefiting:
- If you own, only your score rises.
- If NPC owns, only NPC score rises.
This prevents “shared value” nonsense. Control means benefit.
How to Use It (30 seconds)
- Move YOU (green) into the zone alone → capture moves toward you.
- Let NPC (red) enter alone → capture moves toward NPC.
- Stand inside together → contested → capture freezes.
- Watch the extraction totals:
- only the owner’s total increases
- contesting reduces the owner’s efficiency
Why This Matters
This is the minimum system needed to make territorial conflict real:
- space matters (zones)
- time matters (capture rate)
- presence matters (contest)
- value matters (extraction and separate scores)