This proof-of-concept is a lightweight 2D plant simulator designed to make branching behavior obvious and controllable in real time. It runs entirely in a single canvas scene (sky + soil), with a simple HUD that lets you push the system into different growth regimes.

What you are looking at

Core behaviors implemented

Controls (what they actually do)

Buttons

This POC is intentionally kept stable and readable: it prioritizes clear structural growth (nodes/internodes, branching axes, visible root splitting) over botany-perfect physiology, so you can iterate on mechanics and visuals without the system collapsing into randomness or nothing happening.