

Interesting list of vehicles currently at [POLIS].[MilitaryNaval].[Platform – Vehicles] probably ready for ingestion. no problems with [POLIS].[MilitaryNaval].[Platform]
Navies — Ubiquitous Types (Era-Independent)
1. Core Combat (Fleet Engagement)
- Main naval fighting force
- Engages enemy fleets directly
- Decides control of the sea
2. Projection / Strike
- Delivers force onto distant targets
- Sea → land or sea → sea at range
- Exists as:
- Boarding raids
- Coastal attacks
- Missile / air strike (modern)
3. Screening / Scouting
- Operates ahead or around the fleet
- Detects threats, gathers information
- Protects main force from surprise
4. Escort / Protection
- Defends high-value assets
- Examples:
- Trade ships
- Transports
- Capital ships
5. Command / Control
- Coordinates fleet operations
- Maintains communication and structure
- Always exists (flagships → networked command)
6. Sustainment / Logistics
- Keeps the navy operational
- Supplies, repair, transport
- Enables long-range and long-duration operations
Why These Work
Every navy, in any era, must answer:
- Who fights the enemy fleet? → Core Combat
- Who strikes beyond immediate range? → Projection
- Who scouts and screens? → Screening
- Who protects key assets? → Escort
- Who coordinates everything? → Command
- Who keeps it all running? → Sustainment














