Media Type

3D Model

DZC Media

Overview

The 3D Model media type groups 1 active file type stored in DZC Media.

DZC Folder

DZC Media

File Type Count

1 active file type

File Types


3D Model Available


3D Model — Live from Microsoft

Secure, read-only view focused directly on the 3D Model folder.

3D-Model-Specific Fields

These fields describe the glTF/GLB scene graph, geometry, surface definitions, texture resources, and exporter provenance. Generic facts such as filename, path, size, timestamps, and SHA-256 remain governed by File Master Primary.

glTF Version

Records the glTF specification version that governs how the GLB JSON and binary payload are interpreted and which model features are valid. It is the model-format contract, not a generic file fact.

Generator

Identifies the exporter or authoring tool and version that produced the asset, supporting diagnosis of tool-specific serialization and compatibility behavior.

Node Count

Counts scene-graph nodes that define objects, hierarchy, and transforms. Nodes are meaningful because a 3D model is a structured scene rather than a flat media payload.

Mesh Count

Counts reusable geometry definitions and therefore identifies how many distinct modeled shapes the asset contains.

Vertex Count

Totals POSITION accessor elements across mesh primitives to measure the geometric point complexity of the model.

Triangle Count

Totals renderable triangles derived from indexed or non-indexed triangle primitives, measuring surface complexity and rendering workload.

Material Count

Counts material definitions that govern modeled surface appearance and shading.

Texture Count

Counts texture resources referenced by the model's material system and used to provide surface image detail.